AI Insights · Timothy · January 2023
Top 5 Dance Games in Oceania: Q4 2022 Performance
Discover how the top 5 dance games performed on unified platforms in Oceania during Q4 2022, including trends in downloads, revenue, and active users.
Performance of Top 5 Dance Games in Oceania: Q4 2022
In the fourth quarter of 2022, the dance game category saw significant activity on unified platforms in Oceania. Here’s a detailed look at the performance metrics of the top 5 dance games, based on data from Sensor Tower.
Just Dance Now
Published by Ubisoft, Just Dance Now experienced a stable increase in weekly revenue, peaking at around $1.2K in the last week of December. Weekly downloads fluctuated, starting at approximately 1.4K in late September and ending at a similar figure by the end of the quarter. Active user trends showed a slight decline initially, from 5.9K to 5K, but regained momentum towards the end of the quarter, reaching around 5.5K.
Ice Skating Ballerina
Coco Play’s Ice Skating Ballerina saw its weekly revenue peak at $117 in the final week of December. Downloads showed notable fluctuations, starting at 399 and reaching a high of 853 in the week of December 19. Active users had a steady trend, initially around 3.8K, and spiked to 4.5K in mid-December before slightly dropping to 4.1K by the end of the quarter.
Dance Clash: Ballet vs Hip Hop
Another title from Coco Play, Dance Clash: Ballet vs Hip Hop, recorded its highest weekly revenue at $82 in the last week of December. Downloads varied throughout the quarter, peaking at 965 downloads in early December. The active user base showed a downward trend from 2.3K in late September to around 1.9K by the end of December.
Cheerleader Superstar
Published by Libii Tech Limited, Cheerleader Superstar maintained a consistent weekly revenue, peaking at $64 in the last week of December. Downloads were relatively low, averaging around 30 per week, with a slight peak of 49 in late October. Active users remained stable throughout the quarter, averaging around 530, with a peak of 631 in late October.
Hip Hop Battle - Girls vs Boys
Coco Play’s Hip Hop Battle - Girls vs Boys saw its highest weekly revenue at $68 in late November. Downloads showed a steady trend, ranging from 113 to 196 throughout the quarter. Active users remained relatively low but stable, starting at 189 and ending at 161 by the end of December.
For more detailed insights and data, visit Sensor Tower.